Perlin Noise has a wide range of uses, basically anywhere where you need something to look natural in origin. What's more it's output can easily be tailored to suit your needs. The use of Random number generators (which is essentially the foundation of what Perlin is doing) is used in many programs to create unpredictability, make the motion and behavior of objects appear more natural, or generate textures. However a strict random number generator whilst useful does have limitations in that the  output can be too harsh to appear natural.

If you look at many things in nature, you will notice that they are fractal. They have various levels of detail. A common example is the outline of a mountain range. It contains large variations in height (the mountains), medium variations (hills), small variations (boulders), tiny variations (stones). Look at almost anything: the distribution of patchy grass on a field, waves in the sea, the movements of an ant, the movement of branches of a tree, patterns in marble, winds. All these phenomena exhibit the same pattern of large and small variations. The Perlin Noise function recreates this by simply adding up noisy functions at a range of different scales.

To create a Perlin noise function, you need two things, a Noise Function, and an Interpolation Function. The use of this function on the web tends to be more limited than that elsewhere (lets say for example on a desk-top application) due to processor requirements, since that whilst they are relatively simple to implement, it does have a tendency  to become far too processor intensive for most web applications. However that said, there are many uses on the web, and we have given many examples here; all of which are very easy to follow in terms of code implementation.


 

Perlin Noise Examples
 
Solar System
Solar System
Vector representation of the complete Milky Way solar system; Moon, Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Neptune and the Sun. Some static vectors and some dynamic mainly with the Perlin Array function & a Displacement Filter to represent motion.  
  
Disco Background
Disco Background
Demonstration of how Perlin Filter can be used for different effects; in this case a disco globe. Also includes vector animated stars and strobes.  
  
Flame Sphere
Flame Sphere
Realistic Vector generated flames in a spooky Halloween type theme, uses Actionscript filters to create a realistic random flame. Easy to integrate into your own movies. Use of actionscript and vectors means the SWF file only weighs in at 2kb.  
  
Water Ripples
Water Ripples
Vector animated ripples on water. Integrates easily into your own movie just by cutting and pasting the ripples symbol. Actionscript is coded to sense the size of your movie clip and adjust itself accordingly for seamless integration. Colors are readily changed simply by altering gradient on the ripple vector. Ideal as background.  
  
Saturn
Saturn
Artistic rendering of the planet Saturn and the Sun. All created using vector graphics (Perlin Noise) and actionscrip. Use of vectors means that the SWF file only weighs in at 2.13kb, Ideal for integration into your own movies.  
  
Halloween Skull
Halloween Skull
Vector animated skull set against dark clouds. Ideal for Halloween theme  
  
Sunset over Water
Sunset over Water
Sun setting over the ocean. Both the sun and the ocean are created with vector graphics and actionscript (Perlin noise and displacement filters), so the size of the published flash file is only 2KB.  
  
Orange Sunset
Orange Sunset
Sun setting over the ocean. Both the sun and the ocean are created with vector graphics and actionscript (Perlin noise and displacement filters), so the size of the published flash file is only 2KB.